# Seedle > Roll one random Minecraft seed a day and score emeralds for whatever generated in the 2048x2048 blocks around the origin. Minecraft is deterministic. Know the seed, know the world, without ever generating it. Seedle rolls one random seed a day and scores what's in the 2048x2048 blocks around the origin: structures, biomes, world spawn. Everyone gets the same seed that day. It resets at midnight Eastern. The scan is exact. It runs cubiomes, the reference C implementation of Minecraft's generation, against 1.21.3. Nothing is sampled or estimated. Paste a seed from here into Minecraft and you get the same world. There are 111 rules, listed below. Hit one, get paid in emeralds. Rare ones pay more, and the rates aren't invented: every rule is sampled over hundreds of thousands of seeds and priced off the measured rate. A day's total lands on Minecraft's material ladder (coal, copper, iron, redstone, lapis, gold, emerald, diamond, netherite). Those cuts come from the real distribution of daily scores, so a median day is lapis. Signing in with Discord keeps your history and your streak and puts you on a board with everyone you share a server with. Without an account it lives in one browser. ## Pages - [https://seedle.loch.tools/](https://seedle.loch.tools/): Roll one random Minecraft seed a day and score emeralds for whatever generated in the 2048x2048 blocks around the origin. - [https://seedle.loch.tools/leaderboards](https://seedle.loch.tools/leaderboards): Sign in with Discord and to see a private leaderboard for every server you share with another player. - [https://seedle.loch.tools/lab](https://seedle.loch.tools/lab): describe a world and scan random seeds for it. ## Languages The same pages exist in 23 languages, each at its own URL and cross-linked with hreflang. English is the default and lives at the root. - [العربية](https://seedle.loch.tools/ar/) (`ar`) - [مصري](https://seedle.loch.tools/ar-eg/) (`ar-EG`) - [简体中文](https://seedle.loch.tools/zh-hans/) (`zh-Hans`) - [Dansk](https://seedle.loch.tools/da/) (`da`) - [Deutsch](https://seedle.loch.tools/de/) (`de`) - [Français](https://seedle.loch.tools/fr/) (`fr`) - [हिन्दी](https://seedle.loch.tools/hi/) (`hi`) - [Bahasa Indonesia](https://seedle.loch.tools/id/) (`id`) - [Italiano](https://seedle.loch.tools/it/) (`it`) - [日本語](https://seedle.loch.tools/ja/) (`ja`) - [한국어](https://seedle.loch.tools/ko/) (`ko`) - [Nederlands](https://seedle.loch.tools/nl/) (`nl`) - [Norsk](https://seedle.loch.tools/nb/) (`nb`) - [Polski](https://seedle.loch.tools/pl/) (`pl`) - [Português](https://seedle.loch.tools/pt/) (`pt`) - [Русский](https://seedle.loch.tools/ru/) (`ru`) - [Español](https://seedle.loch.tools/es/) (`es`) - [Svenska](https://seedle.loch.tools/sv/) (`sv`) - [ไทย](https://seedle.loch.tools/th/) (`th`) - [Türkçe](https://seedle.loch.tools/tr/) (`tr`) - [Tiếng Việt](https://seedle.loch.tools/vi/) (`vi`) - [粵語](https://seedle.loch.tools/yue/) (`yue`) ## API - [https://seedle.loch.tools/api/rules](https://seedle.loch.tools/api/rules): the full rule catalogue as JSON, with each rule's id, measured probability, tier and emerald payout. The names and descriptions are client-side, keyed by rule id. - [https://seedle.loch.tools/api/biomes](https://seedle.loch.tools/api/biomes): the biome colour palette used by the map. - [https://seedle.loch.tools/api/leaderboards](https://seedle.loch.tools/api/leaderboards): the public boards. ## Scoring rules - **Neighbours** (`village_any`): At least one village on the map. - **Trade Route** (`village_many`): At least 4 villages on the map. - **Overpopulated** (`village_swarm`): At least 6 villages on the map. - **Guardian** (`monument_any`): At least one ocean monument on the map. - **Deep Blue** (`monument_many`): At least 3 ocean monuments on the map. - **Woodland Mansion** (`mansion_any`): At least one woodland mansion on the map. - **Twin Mansions** (`mansion_double`): At least 2 woodland mansions on the map. - **Pillagers** (`outpost_any`): At least one pillager outpost on the map. - **Witch's Hut** (`swamp_hut_any`): At least one swamp hut on the map. - **Desert Temple** (`desert_pyramid_any`): At least one desert pyramid on the map. - **Jungle Temple** (`jungle_pyramid_any`): At least one jungle temple on the map. - **Igloo** (`igloo_any`): At least one igloo on the map. - **Oasis** (`desert_well_any`): At least one desert well on the map. - **Archaeology** (`trail_ruins_any`): At least one trail ruins site on the map. - **Deep Dark** (`ancient_city_any`): At least one ancient city on the map. - **Sculk Sprawl** (`ancient_city_many`): At least 5 ancient cities on the map. - **Buried Riches** (`treasure_many`): At least 10 buried treasures on the map. - **Stronghold** (`stronghold_in_bounds`): A stronghold inside the mapped square. - **Amethyst Hoard** (`geode_hoard`): At least 760 amethyst geodes on the map. - **Amethyst Drought** (`geode_drought`): No more than 610 amethyst geodes on the map. - **Portal Nexus** (`portal_max`): At least 14 ruined portals on the map. - **Trial Gauntlet** (`chamber_max`): At least 16 trial chambers on the map. - **Lost Fleet** (`shipwreck_fleet`): At least 25 shipwrecks on the map. - **Sunken City** (`ocean_ruin_field`): At least 30 ocean ruins on the map. - **Sister Villages** (`village_pair`): 2 villages inside one 200-block square. - **Tri-Village** (`village_triplet`): 3 villages inside one 500-block square. - **Coven** (`hut_pair`): 2 swamp huts inside one 400-block square. - **Raid Incoming** (`raid_setup`): A village within 320 blocks of a pillager outpost. - **Temple Town** (`temple_town`): A desert pyramid within 200 blocks of a village. - **City Beneath** (`city_beneath`): An ancient city within 200 blocks of a village. - **Land and Sea** (`mansion_monument`): A woodland mansion within 500 blocks of an ocean monument. - **Twin Portals** (`portal_pair`): 2 ruined portals inside one 264-block square. - **Welcome Party** (`spawn_village`): A village within 150 blocks of world spawn. - **Hostile Welcome** (`spawn_outpost`): A pillager outpost within 200 blocks of world spawn. - **Spawn Monument** (`spawn_monument`): An ocean monument within 250 blocks of world spawn. - **Doorstep Mansion** (`spawn_mansion`): A woodland mansion within 400 blocks of world spawn. - **Trial by Fire** (`spawn_chamber`): A trial chamber within 100 blocks of world spawn. - **Mycelium** (`mushroom_fields`): At least 4 chunks of mushroom fields. - **Spikes** (`ice_spikes`): At least 4 chunks of ice spikes. - **Blossom** (`cherry_grove`): At least 4 chunks of cherry grove. - **Silence** (`deep_dark`): At least 4 chunks of deep dark. - **Mangroves** (`mangrove`): At least 4 chunks of mangrove swamp. - **Bamboo** (`bamboo`): At least 4 chunks of bamboo jungle. - **Hoodoos** (`eroded_badlands`): At least 4 chunks of eroded badlands. - **Mushroom Kingdom** (`mushroom_island_big`): At least 64 chunks of mushroom fields. - **Biodiversity** (`biome_rainbow`): At least 30 different biomes on the map. - **Monoculture** (`biome_monoculture`): No more than 12 different biomes on the map. - **Strange Landing** (`spawn_exotic`): World spawn lands in a rare biome: mushroom fields, ice spikes, cherry grove, deep dark, mangrove swamp or bamboo jungle. - **Bullseye** (`bullseye`): World spawn within 8 blocks of 0, 0. - **The Long Walk** (`long_walk`): World spawn more than 320 blocks from 0, 0. - **Ground Zero** (`ground_zero`): A village within 96 blocks of 0, 0. - **Gateway** (`portal_at_zero`): A ruined portal within 96 blocks of 0, 0. - **Beneath the Origin** (`chamber_at_zero`): A trial chamber within 96 blocks of 0, 0. - **Wet Feet** (`wet_feet`): World spawn lands in any ocean biome. - **Cold Start** (`cold_start`): World spawn lands in a snowy or frozen biome. - **Waterworld** (`waterworld`): At least 70% of the map is ocean. - **Continental** (`continental`): No more than 2% of the map is ocean. - **Archipelago** (`archipelago`): At least 45% of the map is ocean, and at least 15 shipwrecks. - **Dune Sea** (`dune_sea`): At least 33% of the map is desert. - **Deep Freeze** (`deep_freeze`): At least 33% of the map is snow or ice. - **Canopy** (`canopy`): At least 18% of the map is jungle. - **Painted Desert** (`painted_desert`): At least 18% of the map is badlands. - **Everglades** (`everglades`): At least 14% of the map is swamp. - **Great Plains** (`great_plains`): At least 30% of the map is plains or meadow. - **Dark Woods** (`dark_woods`): At least 10% of the map is dark forest. - **Highlands** (`highlands`): At least 14% of the map is peaks or windswept hills. - **Grand Tour** (`grand_tour`): At least 12 different kinds of structure on the map. - **Barren** (`barren`): No more than 7 different kinds of structure on the map. - **Temple Run** (`temple_run`): A desert pyramid, a jungle temple and a swamp hut, all on the map. - **Full House** (`full_house`): A village, an ocean monument, a woodland mansion and an ancient city, all on the map. - **Royal Flush** (`royal_flush`): A stronghold, a woodland mansion and an ocean monument, all on the map. - **Cold Comfort** (`cold_comfort`): An igloo and an ancient city, both on the map. - **Ghost Town** (`ghost_town`): No villages on the map. - **Unguarded** (`no_monuments`): No ocean monuments on the map. - **Portal Drought** (`portal_drought`): No more than 7 ruined portals on the map. - **Ley Line** (`ley_line`): Three villages on one line, none more than 64 blocks off it. - **Alignment** (`portal_alignment`): Four ruined portals on one line, none more than 16 blocks off it. - **Chamber Line** (`chamber_line`): Four trial chambers on one line, none more than 16 blocks off it. - **Convoy** (`wreck_line`): Four shipwrecks on one line, none more than 24 blocks off it. - **Through the Looking Glass** (`looking_glass`): Two villages opposite each other through 0, 0, within 96 blocks. - **Mirror Portals** (`mirror_portals`): Two ruined portals opposite each other through 0, 0, within 40 blocks. - **Compass Rose** (`compass_rose`): A village in each of the four quadrants of the map. - **All Four Seas** (`four_winds`): An ocean monument in each of the four quadrants of the map. - **Crossroads** (`crossroads`): Five different kinds of structure, all within 150 blocks of one of them. - **Melting Pot** (`melting_pot`): Eight different kinds of structure, all within 300 blocks of one of them. - **Coven of Three** (`coven_of_three`): 3 swamp huts inside one 600-block square. - **Pyramid Scheme** (`pyramid_scheme`): At least 3 desert pyramids on the map. - **Igloo Estate** (`igloo_estate`): 2 igloos inside one 400-block square. - **Monument Trio** (`monument_trio`): 3 ocean monuments inside one 700-block square. - **Necropolis** (`necropolis`): 3 ancient cities inside one 600-block square. - **Outpost Network** (`outpost_network`): 2 pillager outposts inside one 500-block square. - **The Reef** (`reef`): 4 shipwrecks inside one 300-block square. - **Ruin Field** (`ruin_field`): 5 ocean ruins inside one 700-block square. - **Chamber Nest** (`chamber_nest`): 3 trial chambers inside one 300-block square. - **Trove** (`trove`): 3 buried treasures inside one 200-block square. - **Tomb Raider** (`tomb_raider`): A desert pyramid within 250 blocks of a buried treasure. - **Cold War** (`cold_war`): An igloo within 300 blocks of a pillager outpost. - **Expedition** (`expedition`): A jungle temple within 400 blocks of a trail ruins site. - **Deep Secrets** (`deep_secrets`): An ancient city within 400 blocks of an ocean monument. - **Haunted Woods** (`haunted_woods`): A woodland mansion within 500 blocks of a swamp hut. - **Castaway** (`castaway`): A shipwreck within 200 blocks of a village. - **Last Stand** (`last_stand`): A pillager outpost within 200 blocks of a trial chamber. - **Watering Hole** (`watering_hole`): A desert well within 250 blocks of a village. - **Portal to Nowhere** (`portal_to_nowhere`): A ruined portal in mushroom fields. - **Frozen Wreck** (`frozen_wreck`): A shipwreck in a frozen ocean. - **Blossom Village** (`blossom_village`): A village in a cherry grove or a meadow. - **Portal in the Spikes** (`portal_in_the_spikes`): A ruined portal in ice spikes. - **Dead Average** (`dead_average`): Exactly 683 amethyst geodes on the map. - **Baker's Dozen** (`bakers_dozen`): Exactly 13 trial chambers on the map. - **Only One** (`lone_village`): Exactly one village on the map, and no pillager outposts. - **Unlucky Gateways** (`round_hundred`): Exactly 13 ruined portals on the map.